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[Let's Build] Attractions in a demon pleasure palace that aren't sexual

My players are going to be visiting the palace of a demon lord of pleasure who's more CN than CE. I want to show that despite his title, he represents all forms of pleasure and good feelings, not just sex. Also space in his realm doesn't work the same way as it does in the mortal plane. He essentially has an infinite amount of space to work with and can customize it as he pleases, so there are no size constraints.
  1. A casino to feel the thrill of gambling.
  2. A dining hall with an endless buffet that visitors are allowed to eat as much as they wish.
  3. An idyllic beach with perfectly white sand to relax or play on.
  4. An arena where gladiators brawl it out against each other. The point of it isn't to kill each other as much as make the battles look stunning to the audience.
  5. A hotel with the most comfortable beds possible. Here anyone with enough money can enjoy a good rest after all the excitement.
  6. A beautiful and well tended garden filled with aromatic flowers and sweet fruits.
  7. A vineyard where exquisitely-aged wine can be produced just by pressing the grapes. (u/_SovietMudkip_)
  8. A petting zoo full of the babies of dangerous creatures. (u/_SovietMudkip_)
  9. An opulent concert hall where the best musicians of the realms perform (u/_SovietMudkip_)
  10. A small, cozy looking wooden library, with a cushioned bay window where rain gently scatters against the glass and a cup of some hot liquid gently rising with steam. (u/QuietOracle)
  11. An owl-bear hugging zoo. Go to sleep in the embrace of their soft down. (u/QuietOracle)
  12. The room of sensory experiences. The room itself is fairly plain, with the main feature being long tables running the length of the room. On closer inspection there are fist-sized carved holes, each one holding a small round crystal... (u/QuietOracle)
  13. A room with dozens of sacks filled with beans, lentils and grains where visitors can put their hands in and let the contents run through their fingers. (u/_WhiteCubeCat_)
  14. A hag (or any other long nailed creature) giving visitors a scalp massage. (u/_WhiteCubeCat_)
  15. A museum of little-known or long-forgotten art pieces, sculptures, and history. (u/MoonlightMancer)
  16. A festival full of colors, music, and drinks. Everyone seems to love you, and you can’t stop laughing. (u/MoonlightMancer)
  17. A hallway of endless doors. In each room is someone you know, complimenting you endlessly, sharing every positive, even begrudgingly jealous thought they ever had about you. (u/MoonlightMancer)
  18. A room full of bubble wrap. (u/EmmaDrake)
  19. A hot spring/spa, with fluffy towels, those showers that are like rain with perfect water pressure, mud baths, and refreshing food and drink. (u/lionesslindsey)
  20. A room full of people that constantly give you validation and laugh at all your jokes. (u/CountryJeff)
  21. Never-ending line of gold chalices, crystal vases, silver artwork, and other valuables. (u/PutridMeatPuppet)
  22. People who are “better” than you are marched in a stripped of their superior qualities. Beautiful people are disfigured and turned ugly. Wealthy powerful people are ruined and made to beg you for pennies. (u/PutridMeatPuppet)
  23. Mass groups of people enter the room and tell you how they admire you and how wonderful you are. They stroke your ego and inflate your pride. (u/PutridMeatPuppet)
  24. Servants do everything for you. Feed you, give you drinks, wash you, wipe your arse, etc. (u/PutridMeatPuppet)
  25. You are given a wickedly barbed leather whip. A slave creature is bound to a post and you can whip this creature to inflict your wrath upon them as much as you desire. If the poor soul dies, another is brought in to replace them. (u/PutridMeatPuppet)
  26. 'Knight for a day'. The full experience; lance, shiny outfit, a squire, a trusty stead, a dragon and a princess/prince to rescue. (u/mr_earthman)
  27. The magical equivalent of a holo deck (u/cyber-viper)
  28. Wide, flat plain with the fastest vehicles in the multiverse (a good place to use the Avernus vehicles) (u/Clickclacktheblueguy)
  29. A selection of cities and villages for you to destroy with war machines or your own magic. (u/Clickclacktheblueguy)
  30. A collection of wand that allow you to test out powerful magic. (u/Clickclacktheblueguy)
  31. A magical version of a movie theatre, allowing you to watch all manner of stories, true and legendary. (u/Clickclacktheblueguy)
  32. A moderately large pool where small battleships with tiny animated crewmen can be deployed in teams to shell and board each other for the audience's amusement. Honored guests can put their strategic abilities to a test against other players by directly giving orders to their ships, and in certain hours guests may even swim in the pool to live out the power fantasy of being a sea monster. (u/VIixIXine)
  33. A colorizer-device that transforms any clothes/armoweapons/other gear to any desired hue you wish (as long as it doesn’t affect the workings of the gear) (u/PaigeOrion)
  34. A grand screen, showing a nearly infinite number of (screen)plays from all space and time, including the show with the disgraced human paladin delivering a green baby gnome back to his home land through incredible odds. (u/PaigeOrion)
  35. A tiara that allows you to experience the sensory experience of a black cat as long as you wear it and close your eyes. (u/PaigeOrion)
  36. A plethora of small, multicolored blocks that will magically interlock with one another to render almost any architectural structure imaginable. (But don’t step on them barefoot!) (u/PaigeOrion)
  37. A band of musicians who are the perfect musical backup for any performances. Alone, they are more low key, but no less skilled, playing haunting melodies of unknown origin. (u/PaigeOrion)
  38. A massive walk-in closet where you can try in any clothes in any fashion you like. (u/Tezla44)
  39. A "schadenfreude" theatre, with shows that rely on slapstick and cringe comedy. (u/Martinus_XIV)
  40. A REALLY good chocolate fountain (u/BrokenBanette)
  41. A room designed to give you closure. When you enter this room, someone you loved and lost is there, sitting in a couch. The room feels vaguely familiar, but you can't place why. If Detect Magic is used, the room is full of magic (divination, transmutation, illusion) but the person seems like a normal person. You can chat with them for as long as you like. They behave just as you remember them, with the good and the bad. (u/ohsurenerd)
  42. A theatre performing the most magnificent tragedies. When you watch the performance, you find yourself completely enraptured: you cheer when things go right, scream when something terrifying happens, and moan and weep at the inevitable horrible ending. When you leave, it feels like removing a backpack full of lead that you'd been carrying for so long you'd forgotten it was there. (u/ohsurenerd)
  43. A room where there's a button, there's someone outside and it explains that if you enter there's a 50/50 chance of you dying or not, the room won't actually kill you and it's there just to make you feel the pleasure of near death experience. (u/SupremeGodDictator)
  44. A massage parlor with the universes best staff pampering your every need as you receive the most relaxing massage of your life whether it be scalp, back, foot, full body, etc. Has the worlds fluffiest towels and robes to luxuriate in while you wait or if you simply want to sit in a comfy chair and enjoy your ache free muscles. (u/Blue_Mando)
  45. An arena where you and your opponents heal near instantly, and you can fight endlessly (u/ellen-the-educator)
  46. A reenactment of your greatest failures in life, but this time they turn into your greatest achievements. (u/CountryJeff)
  47. A room with the world's finest works of art.... and a myriad of implements you can use to destroy them. (u/redrosebeetle)
  48. A torture chamber with mages on hand to create illusions of the people you wish to torture. Or increasingly realistic versions of them, depending on the level of magic you wish to implement. (u/redrosebeetle)
  49. A room full of gold and jewels you can roll around in, ala Scrooge McDuck. But woe betide anyone who tries to take a souvenir.... (u/redrosebeetle)
  50. As you're walking through the gardens, a person comes up to you. They introduce themselves as an adventurer who's also here on a quest. They seem to be the same class as you, and they're incredibly attractive-- almost exactly your type. You immediately click and end up spending the day together, talking about everything and anything. You tell them things you've never told anyone else before. They understand everything you tell them, almost innately, but they're still impressed by your feats and your stories. The two of you find an empty bedroom and close the door behind you. It's perfect in its imperfections. In the morning they're gone. No matter where you look, you can't find them. (u/ohsurenerd)
  51. A room lined with shelves and shelves of bottles and vials containing a crimson liquid flowing slowly (like a syrup), all with small labels on them. As you inspect the labels, you realize they've all got names on them: famous adventurers, kings and queens, great sages. If you drink one, you experience a selection of their memories as they experienced them: battles won, discoveries made, historical alliances and friendships being forged or broken... (u/ohsurenerd)
  52. A room that turns anyone that enters it into a child. It is full of every toy imaginable (u/arual_x)
  53. A tour of a chocolate factory. Kobolds work there, and the owner, who gives the tour, is a Metallic Dragon in Humanoid form. (u/arual_x)
  54. A fortune teller who has a Deck of Many Things with only the good cards. If you in any way offend them, they will sleight of hand vs perception check slip you a bad card instead. (u/arual_x)
  55. An island theme park of reanimated dinosaurs. The owner is a level 20 Necromancer called Hamm Johnand. (u/arual_x)
  56. A Virtual Reality style game that allows you to battle horrible monsters over and over again without risk of injury physical. But still allows you to gain XP... (u/arual_x)
  57. A perfect expanse of thick snowy ground. There is constantly a snowball fight going on. (u/arual_x)
  58. A giant room full of mattresses where everyone immediately gets a wonderful massage. (u/Revanclaw-and-memes)
  59. A room where you get to torture all of your worst enemies (u/Revanclaw-and-memes)
  60. A room where people applaud you, give you a trophy, etc (u/Revanclaw-and-memes)
  61. A room where you get something that was denied to you (u/Revanclaw-and-memes)
  62. A room full of gold and exquisite things, from beautiful furniture to magic weapons (u/Revanclaw-and-memes)
  63. A seemingly endless room where adventurers can drink a potion to grow wings and flit about to their hearts' delight (u/iriedashur)
  64. An ordinary classroom containing the adventurer's childhood friends, enemies, and their most hated teacher. Upon entering the room, the adventurer discovers that they are invisible, and free to pull pranks as they wish (u/iriedashur)
  65. A brightly colored room piled high with wrapped gifts, large and small, for the adventurers to open endlessly (u/iriedashur)
  66. A purple and black dragon named Ace who cooks you garlic bread and cake. (u/sanorace)
  67. A magic pair of goggles/glasses that simulate any “What if” question you pose to them. (u/lewiscann)
  68. A magical weather room where you can ask for any weather for your pleasure (I love listening to rain) (u/lewiscann)
  69. A room full of lounges with a floating slow burning piece of wood that warms the whole area, the piece of wood is so large you can see the flame spread through this piece of wood forever (u/lewiscann)
  70. A room where you can bite your fingernails and they grow back instantly ( so you can bite them some more )(u/razenastie)
  71. A room with incredibly weakened versions of powerful monsters. (u/Your_InsideMan)
  72. A vast room on wooden sculptures, oil, and torches. (u/Your_InsideMan)
  73. A zoo of sentient races (u/Paralytica)
  74. A collection of legendary heroes magically transfixed in blocks of ice. (u/Paralytica)
  75. Palanquin rentals (u/Paralytica)
  76. A booth that will remake your face whilst in the palace (ostensibly to make you more beautiful but it could be used for anything) (u/Paralytica)
  77. A magic chair that gives really good back massages (u/TenNinetythree)
  78. A playground where the slides and carousels are for adults (u/TenNinetythree)
  79. A room where you become a giant and can destroy cities and fortresses kaiju style. (u/Paralytica)
  80. Drug Olympics. A room with every drug imaginable to try. Leaving the room cleanses you of their effects. (u/Skitsafrit)
  81. No Pauses. A room that has the effect of making all conversations flow perfectly. No silence stretches too long, no one mishears you, and every topic segways perfectly into the next. (u/Skitsafrit)
  82. Deprivation Room. The room is so absolutely featureless and quiet, that you can meditate magnitudes better here than anywhere else. (u/Skitsafrit)
  83. A games room where you play against your perfect match (u/Nesurame)
  84. Similar to the previous, a games room where you're matched against nothing but weaker opponents (u/Nesurame)
  85. A smoky, dreamweed hookah lounge (u/reallyenjoyscarbs)
  86. A heist simulator where you always get away with the big diamond, chest, etc (thrill of theft) (u/reallyenjoyscarbs)
  87. A sauna room with a central pillar. Inside the pillar is a chamber containing a magic stone which can detect the exact temperature preferences of those inside, and making each person feel said preference. (u/TgagHammerstrike)
  88. An oval-shaped room with countless glass lotion bottles, with each smelling better than the last. If you look for a specific scent (no matter how rare), you'll certainly find it with the help of a goblin near the back of the room. (u/TgagHammerstrike)
  89. A room that consists of A bunch of mortals so utterly jaded from years of plesure seeking that they need the hardest of drugs and the wildest of sensations to feel anything,with lesser demons feeding on their pursuit of euphoria. Think the emperors children from warhammer 40k. (u/TgagHammerstrike)
  90. A buffet of the lids of yogurt/pudding cups to lick. (u/Hunter37594)
  91. An olfactory room that reads your memories and replicates smells that remind you of your most joyous moments. (u/lecorbusianus)
  92. A wildlife reserve for Druids to find new and exotic wild shapes. (u/lecorbusianus)
  93. A room with musical instruments that you're able to master immediately. (u/lecorbusianus)
  94. Zero gravity obstacle course. (u/lecorbusianus)
  95. A cooking class taught by a master chef that always seems to have enough time to guide you one-on-one. (u/lecorbusianus)
  96. An enchanter who allows you to relieve the best moments of your life over and over again. (u/lecorbusianus)
  97. An illusionary room that brings up past experiences and let’s you make different choices to fix mistakes or win arguments. (u/The_Rhibo)
  98. A murder simulator to allow an individual to live out the fantasy of killing that special someone. (u/Brann_The_Kid)
  99. A library full of blackmail and secret knowledge regarding historical and political figures. A conniving, plotting character’s dream! (u/MoonlightMancer)
  100. A room where you can see colors that shouldn't exist. (u/Clickclacktheblueguy)
  101. A room with a creature in a dark robe sitting at a table covered in maps and dice. He helps you play a strange game where you and your party make up characters that go on adventures while the robed creature acts as all of the other characters and determines new events. (u/Clickclacktheblueguy)
  102. ...
submitted by Quantext609 to d100 [link] [comments]

[USA][H] Nintendo Consoles/Games, PlayStation Accessories/Games, Xbox Accessories/Games, Dreamcast Accessories/Games [W] PayPal, Venmo

Bundles are preferred. Anything not specifically marked as "CIB" or "New" is loose. Unless noted, shipping fees are not included and are calculated based on location. Happy to provide timestamps upon request. Prices are just from a quick eBay sold listings search, feel free to correct me wherever. I'm starting to pack up to move, so I'm listing some stuff that I really don't want to take with me, please feel free to offer if you'd like.
I strongly prefer to use PayPal/Venmo to save me fees. Rep
Nintendo Switch
Title Condition Price
Console Switch Lite - Gray Used Includes case, a screen protector (not installed), and aftermarket charger. No games or memory card. I've replaced the right analog stick because the previous one had stick drift, it works like a charm now. $170 shipped Sold locally
Nintendo Wii/U
Title Condition Price
Gibson Les Paul Accessory I have 2 of these, one of them doesn't have the WiiMote cover but does come with a strap. $25 $20 for that one. The other is like-new, like the gloss is still fresh on the faceplate and buttons and it comes in the box with the sleeve on the top. I'm not sure if it was ever used before I took it out to test it, and upon doing that, I've found I can't get the star power to activate on it. I'm asking $50 $45 for that one.
Console WiiU Used Black 32GB console. Very nice shape. Includes the OEM power supply & sensor bar, gamepad (in excellent condition -- no stylus or original charging brick, but it will come with a USB-to-gamepad cable. It doesn't work nearly as well at charging the gamepad, I'd recommend picking up an OEM charging brick/cradle if you don't already have one). $100
Console Wii RVL-101 Used Black console. Later model that doesn't have GC controller ports or back compatibility. Comes with all OEM hookups (A/V, power brick, sensor bar) and one Wiimote. Tested & works great. I'm happy to softmod it too, if you'd like. $50
WiiMote Accessory 3 OEM Wiimotes - 2 white (one original, one with Motion+ built in), and one black (has Motion+ built in). I've found wrist straps for a couple, and have added a silicone sleeve to 2 as well as a Motion+ attachment to another. They're all tested and work great. $25 each
Birthday Party Bash Loose Tested, reads at least past the title screen. Can't say I've done any more birthday party bashing after that. Free with purchase
Just Dance 3 (Wii) CIB Nice shape Free with purchase
Just Dance 4 CIB Nice shape Free with purchase
Just Dance 2016 CIB Nice shape $10
Nintendo (3)DS
Title Condition Price
Console Black DS Lite Used Nice overall condition, bottom screen has some scratches that I've tried to capture in the pictures. Comes with OEM charger. Pics $50 $45 Shipped
Console Zelda Edition DS Lite Refurbished Nice overall condition, the top hinge was cracked so I had to replace the top inside housing, but everything else is original. I'll include the original top housing if you want it, too. Also comes with OEM charger. Pics $75 $70 Shipped
Console Parts DS Lite FPNW This is a bag of leftovers from a couple of housing swaps. Bad top casings, cracked top LCD, broken power slider. Surprisingly, the other things all work great on one of them. Lots of decent parts to harvest. Battery, cartridge reader, metal hinge, bottom housing, bottom screen, etc. Pics. I also have the housing and buttons leftover from the other one I shell-swapped, it's black & blue. Ok condition overall. Free when buying another DS if you want it
Console Black DSi Used Nice condition, has CFW installed. $50 $45 shipped
ATV: Thunder Ridge Riders/Monster Trucks Mayhem CIB Dual-pack $5
Goosebumps: Horrorland CIB Nice condition $10
Mario & Sonic at the Olympic Games Loose Tested & working $10
New Super Mario Bros CIB Nice condition Pics $15
Nintendogs: Best Friends Loose Tested & working $10
Scribblenauts Loose Tested & working $10
Spyro: The Eternal Night Loose Tested & working $10
Transformers: Autobots Loose Tested & working $5
Warioware D.I.Y. Loose Tested & working $10
Yoshi's Island DS Loose Poor condition but tested & working. Looks like a dog got to it at some point. $10
Take all of the DS games above for $75
Nintendo Gamecube
Title Condition Price
Console Black DOL-101 Used Tested & works great. Comes with OEM hookups & a black OEM controller (controller has some wiggle to it, like a loose analog stick. Still works but I don't want someone to get something they didn't expect). Also has the original box with precautions booklet, although the box is a bit beat up. $70
Extreme-G 3 CIB Nice condition Pics $9
Hunter: The Reckoning Loose Tested & working $10
Legend of Zelda, The: Twilight Princess CIB This wasn't working in the console I bought it with, but I tested it in my 4 personal GameCube consoles & my 2 Wii consoles, it worked in all but one GC, so while there's undoubtedly something with the disc that requires a stronger laser to read, it definitely still works. $75 in the current state
Star Wars Rogue Leader: Rogue Squadron CIB Tested & working, nice shape. $15
Game Boy
Title Condition Price
Console Game Boy Advance SP AGS-001 Used Red, works great. Will come with an aftermarket charger. Used to have a load of stickers on it but I've removed them, now some surface scratching but nothing outlandish. $50
Finding Nemo Loose Tested & working $5
Kingdom Hearts: Chain of Memories Loose Tested & working $10
Legend of Zelda, The: A Link to the Past/4 Swords Adventures Loose Tested & working $20
Namco Museum Loose Tested & working $5
Pac Man Special Color Edition Includes cart, box, manual, and cardboard tray Great shape (Game Boy Color) $30
Pokémon Emerald Loose Label isn't great, but I soldered in a new battery so clock-based events are working. Pics here $75 Sold
Pokémon Emerald CIB Includes poster. I also soldered in a new battery so it’s working great. Pics here $300
Pokemon Red Loose Good condition with some label wear. Battery holds a save. $25
Power Rangers: Dino Thunder Loose Tested & working $15 for both Power Rangers games
Power Rangers: Wild Force Loose Tested & working $15 for both Power Rangers games
Sonic Advance 3 Loose Tested & working $15
Spyro Orange: The Cortex Conspiracy Loose Tested & working $5
Star Wars Episode 3: Revenge of the Sith Loose Tested & working $5
Super Mario Advance 2: Super Mario World Loose Tested & working $15
Super Mario Land Loose No label. $10
TMNT III: Radical Rescue Loose Tested & working $60
Tom & Jerry: The Magic Ring Loose Tested & working $5
Tony Hawk: Pro Skater 2 Loose Tested & working $10
Big bag of parts Parts SP shells, AGB shells, buttons, membranes, screws, etc. Lots of it is OEM, some is aftermarket that I've replaced, all in I'd say poor condition, just to be safe and not set expectations too high. I'll grab some pics if anyone's interested to show exactly what's in it. $50 shipped
Feel free to make an offer on bundles or individual games
PlayStation PS4, PS3
Title Condition Notes
The Beatles Rock Band – Full Kit Accessory Includes Hofner Bass, strap, Drums (with silkscreen cover), sticks, pedal, microphone w/mic stand, and dongles for the guitar & the drums. $200
Killzone 3 Rifle Peripheral - PS3/4 Accessory Tested & working $20
PS Move Eye Camera - PS3 Accessory Tested & working $5
PS Move Controller - PS3/4 Accessory I have 1 of these available, no strap. $30
Just Dance 3 – PS3 CIB Tested & working $5
MLB The Show '16 – PS3 CIB Tested & working $15
Rocksmith (no guitar included) – PS3 CIB Tested & working $5
Tiger Woods PGA Tour '12 – PS3 CIB Tested & working $15
Uncharted - Drake's Fortune – PS3 CIB Tested & working $15 for all 3 Uncharted games Sold locally
Uncharted 2 – PS3 CIB Tested & working $15 for all 3 Uncharted games Sold locally
Uncharted 3 – PS3 CIB Tested & working $15 for all 3 Uncharted games Sold locally
Take all the games (not accessories) for $35 shipped
Playstation Portable, Vita
Title Condition Notes
Console PSP 3000 Used Tested & working. It includes a Sony M2 Duo adapter, and a 4GB M2 card. Includes aftermarket charger and a new aftermarket battery/battery cover. $75
Blazing Souls – PSP Loose Tested & working $30
Coded Arms – PSP CIB Nice condition 15
Darkstalkers Chronicle – PSP Loose Tested & working $20
Disgaea Infinite – PSP Loose Tested & working $20
God of War: Chains of Olympus – PSP Loose Tested & working $10
God of War: Ghost of Sparta - PSP CIB Tested & working, very nice condition. $20
Hard Rock Casino – PSP CIB Nice condition $10
Kingdom Hearts: Birth By Sleep - PSP CIB Tested & working, very nice condition. $20
Madden '06 – PSP Loose Tested & working $5
Marvel Ultimate Alliance 2 – PSP CIB Tested & working $15
Midnight Club 3 – PSP CIB Nice condition $10
Little Big Planet - PSP CIB Tested & working, very nice condition. $15
Lord of Arcana - PSP CIB Tested & working, very nice condition. $15
Spectral Souls – PSP Loose Tested & working $20
Star Wars Battlefront 2 - PSP CIB Tested & working, very nice condition. $15
Wild Arms XF – PSP Loose Tested & working $20
Worms: Open Warfare – PSP CIB Nice condition $10
Persona 4 Golden - Vita Loose Tested & working $45
Take all the PSP games (console, P4G not included) for $200 shipped
SEGA Dreamcast
Title Condition Notes
OEM White controller Accessory Tested & working $15
Intec Purple Controller Accessory Tested, works fine $10
Buzz Lightyear: Star Command Disc only Tested & working $15
Centipede Disc only Tested & working $5
Chicken Run CIB Great shape $15
Crazy Taxi CIB Great shape (Sega All-Stars) $20
Dave Mirra's Freestyle BMX CIB Great shape $10
Disney's Dinosaur CIB Cracked case edge $15
Jeremy McGrath Supercross Disc only Tested & working $5
NFL Blitz 2001 CIB Great shape $25
Quake III Arena CIB Great shape $15
Resident Evil: CODE Veronica Discs & aftermarket cases Tested & working $25
San Francisco Rush CIB Great shape $50
Sega Bass Fishing CIB Great shape (Sega All-Stars) $10
Sega Smash Pack: Volume 1 Disc & case, cracked front lid Tested & working $10
Sno-Cross Championship Racing CIB Great shape $20
Super Runabout: SF Edition CIB Great shape $30
Tomb Raider Chronicles CIB Great shape $20
Vigilante 8: Second Offense CIB Great shape $15
Virtua Fighter 3tb Disc & aftermarket case only Tested & working $20
WWE Royal Rumble CIB Great shape $10
Take the entire Dreamcast lot, including games & controllers, for $275
Xbox One, 360, OG
Title Condition Price
OEM Wireless 360 Controllers Accessory I have 4 spares, 3 black and 1 white, as well as a couple of charging cradles & rechargeable battery packs. Missing the actual battery covers, though. $20 each
Rock Candy Wired Controller Accessory Comes with the USB breakaway cable but it's kind of janky. $5
Microsoft Kinect Accessory Model 1520 for Xbox One $45 $40
Speed Wheel Accessory Tested & working. $20
Batman: Arkham Asylum (Game of the Year Edition) CIB Tested & working $5
Batman: Arkham City (Game of the Year Edition, 2 disc setup) Disc 1 only Tested & working $3
Burnout 3: Takedown CIB Tested & working $5
Call of Duty 3 CIB Tested & working $5
Chrome Hounds CIB Tested & working $5
Disney Pixar Cars CIB Tested & working $5
Elder Scrolls, The: Skyrim Disc only Tested & working $5
Elder Scrolls, The: Oblivion (Game of the Year Edition, 2 disc setup) Disc 1 only Tested & working $3
Fallout 3 (Game of the Year Edition) CIB Tested & working $5
Gears of War CIB Tested & working $5
Gears of War 3 CIB Tested & working $5
LEGO Batman/Pure Dual Pack CIB Tested & working $5
LEGO Batman (same dual pack as above, but doesn't include Pure) CIB Tested & working $4
Lost Planet: Extreme Condition CIB Tested & working $5
Madden 09 CIB Tested & working $5
Madden 11 CIB Tested & working $5
Marvel Ultimate Alliance CIB Tested & working $5
Minecraft Disc only Tested & working $15
MotoGP CIB Tested & working $5
Naruto Shippuden Ultimate Ninja Storm 3 CIB Tested & working $10
NBA Live 2005 CIB Tested & working $5
NBA Live 06 CIB Tested & working $5
NCAA Football 09 CIB Tested & working $5
Skate 3 Disc Only Tested & working $5
Splinter Cell: Blacklist CIB Tested & working $5
Star Wars: The Force Unleashed CIB Tested & working $5
Transformers: Dark of the Moon CIB Tested & working $5
Triple Play 2002 CIB Tested & working $5
Walking Dead, The: Survival Instinct Disc only $3
Zoo Tycoon CIB Tested & working $5
Take all of the games, not accessories included, for $90 shipped OBO Pics of several games
WANT
PayPal, Venmo
submitted by ebudd08 to GameSale [link] [comments]

The Benefits of Blindness: The Contract...Ch.4

CHAPTER 4: The Contract
“Hello, Master Faruthian,” the balding, middle-aged scribe greets Stokley with a pleasing smile.
Schunk, schuunkk, schuuuuunk!
The heavy press slams, sending a shudder through Stokley’s ears.
“My name is Sclerian Eupator. It’s an honor to make your acquaintance, sire. I have the pleasure of serving as your officiator.” Sparkling silver thread shimmers in swirling patterns beneath the surface of his yellow toga.
Sclerian stands and motions toward a stool under the table’s edge. “Please, have a seat, sire. As this may take a while.”
“No, thanks, I’ve been sitting all afternoon. I’d rather stand, for now, if it’s all the same to you, sir,” Stokley replies, folding his arms behind his back.
“Suit yourself, sire.” Sclerian pushes a long, vermillion quill pen, a matching marble inkpot, and three papyrus scrolls, pinning the top and bottom ends of each scroll to the table using a set of black-ivory figurines. Seven replicas of the island’s most notorious residents stare back in defiance: rattler scorpion, trigger spider, damocles fly, palpalyne plant, myrmr queen, god mantis, zombie wasp.
Schunk, schuunkk, schuuuuunk!
“I’m here to help you complete the petition for membership in the Community of Heirs. As regrettably tedious as this may seem, it is necessary, rest assured. If you only knew the trouble still caused by the inadequacy of our early clerical policies, you’d be amazed we lasted the first few decades, let alone to this day, but I digress.” Sclerian looks around briefly on the table behind him, flinching again suddenly.
Schunk, schuunkk, schuuuuunk!
“Now, where was I? Oh, yes, these first few documents.” Sclerian runs two ink-stained forefingers along the oversized text at the head of each scroll. “These officially record, in triplicate, that you are Stokley Faruthian, born in the city of Tien-Tay, in the Duchy of Han-Zen, in the Sacred Sargosian Empire, on the Fourth day of the Third month after the Winter Solstice, in the Three Hundred and Twenty-Third year after the establishment of the International Trade Consortium, or the first year of the reign of the Emperor Shadislaw II, also commonly known as, ‘Year One of the Second Fox.’”
“That’s my name and where I live, and my birthday’s the fourth of First Market month, which is the third month of the year. That’s the same thing, right?” Eyes squint as he bends over, inspecting the scrolls.
“Yes, it is.”
“Good, and I was born in the first year of the Second Fox, that’s also right. What else does it say here at the bottom?”
“Can you not read the Sargosian script?” Sclerian’s purple eyes narrow down to the size of pin holes in his pink face.
“Course I can read Sargosian!” he retorts. “The text, it’s just so small. I can barely make out the words.” Stokley refocuses as he steps away from the table.
“That’s right, how could I forget the Faruthian propensity for farsightedness? My apologies, sire. Here, use this.” Sclerian places a thick glass lens on the flattened scroll. “Is that better?”
“Yes, thank you.” He moves the palm-sized lens along the papyrus, instantly magnifying the writing, allowing his eyes to decipher its contents.
“When you have read the scrolls to your satisfaction, sign your name along that line.”
“What did you mean, ‘Faruthian propensity for far-sightedness’?” Stokley asks after reading the documents.
“I’ve found, out of the five Faruthians whose inheritance I have had the honor of administering, all have been far--.”
“I’m your sixth Faruthian? The first five, were they my brothers or cousins? I never knew I had any family. The way Matron Maggotte at the state home always spat it out, I figured she made the name up and gave it to me out of spite.”
“Oh, I suppose, they may have been distant relations. You see, Faruthian is your clan name, taken from the old Tangril tongue meaning ‘sons of Faruth’ in honor of the first of your progenitors to step foot on Perelandreia. If we might continue, this is yours.” Sclerian presents a polished brass seal attached to a necklace of silver chain.
“It’s your personal seal, also known as a ‘kartush.’ You’ll need it to finish authenticating the documents.” Presenting as if handing over a sacred relic, he waits with patience for the youth to pluck the seal from his palms. Fingers free once more, Sclerian grabs the next set of scrolls and opens a slide in the golden press.
“Here, we have to make these in triplicate. But first, if you would carefully place your kartush inside the press, please.”
“Right here?” Stokley points at the small sliding tray in the side of the complex device.
“Yes, that’s it, right there.”
Compelled from his fingers, the kartush falls into the tray as if pulled by an invisible force the moment he places it within a few inches of the opening, closing inward with a click. Sclerian maneuvers all three scrolls horizontally and adjusts several knobs while looking through a lens attached to the opposite side of the press. Satisfied, he pushes another lever into place and glances up at Stokley.
“If you would do the honors, sire.” Sclerian motions toward the fist-sized, ivory-handled lever.
“This one?”
Schunk, schuunkk, schuuuuunk!
Squeezing his eyes shut, he pauses for a moment before instructing Stokley again, “Yes, if you would pull it down firmly. You need not slam it, as some of your colleagues seem to find necessary.” Sclerian raises his voice and stares down the table at the other officiators, none of whom take any notice.
“You want me to pull it down?”
“Yes, hold it there momentarily until I indicate to reverse the lever. I will then adjust the press and we’ll complete the process for the final two copies.”
Schunk, schuunkk, schuuuuunk!
Sclerian lays out three new scrolls after completing the first set. Identical to the first in form and organization, but they’re written in the distinct, pictorial characters of SisterScript rather than the more elegant, if abstract, lines and slashes composing the ancient Sargosian writing system.
SisterScript, but what do they say?” Stokley asks, knowing the answer but preferring to appear ignorant, a technique he favors for deducing the honesty of strangers.
“You were not educated in SisterScript at Han-Zen State Home Nine? We were informed that your skills in the language were considerable, is that not so?”
“Maybe I’m just rusty. It’s been almost a year since I left. To tell you the truth I haven’t really had any practice. Let me look a little closer,” he lies, palming the lens over the papyrus and performing the translation with ease. He spends the next several minutes conspicuously struggling, continuing the deception. “They’re duplicates of the first scroll.”
“Hmm,” Sclerian mumbles. “More confirmations of your birth-date, location of birth and identity. These are for the official records housed in the Palace of Perpetuity in the Great City of Praeto.”
Schunk, schuunkk, schuuuuunk!
“This is an indemnification against damages and identification of the Community of Heirs as next of kin.” Sclerian places another set of documents on the table. “We just need your signature and kartush here, here, here, here, there, this spot, over here, that place there, there, there, and here.”
How does he keep his toga so spotless with those hands? Wow! Stokley marvels as Sclerian’s ink-filthy fingers flitter above the scrolls. An eye-ball sized ruby glimmers from his purple pinky. How could he wear that ring on that hand? It’s sacrilege.
“Indemnification against damages?” Stokley asks, distracted by the hypnotic effect of the blinking jewel, the largest ruby he’s ever seen, and so close!
“Yes, well, in the course of your preparation, training, or career in the service, if anything should happen to your physical person, your inheritance and possessions would revert back to the Oroboro Exchange Cartel via the Community of Heirs. This clause also prevents any right to legally recognizable marriage by the heir without authorization of the Community and forbids inheritance by any future children the heir may produce, unless that child is made a ward of the Community, which applies to all members without exception. Even the Commodore cannot bequeath so much as a single share of stock when he dies.”
“I’ve never been concerned about making a family. But what about this ‘indemnification against damages?’ What kind of damages are we talking about here?”
“As a legally binding contract applicable in international jurisdiction, potentially entitling the candidate to the greatest fortune in the known or unknown world, I’m sure you can understand every circumstance must be accounted for. And, since death is common to us all, the recourse in its event must be accounted for as well. That being said, the training and evaluation process can be challenging, and not everyone survives.”
“What is this, ‘training and evaluation process?’” Stokley asks, pausing over the next scroll. “And what do you mean, ‘not everyone survives’?” Stokley asks, trying desperately not to stare at the ruby glaring at him from the end of Sclerian’s hand.
“To ascertain your usefulness, we must evaluate each heir prior to placement. This involves various activities where you will travel extensively throughout the interior with your own bonded team of Kyte-Sen-Koo, whom you will receive shortly. Even with the protection of your body men we must say the process is, like all activities taking place on Perelandraia, not without certain risks which I’m sure you can envision.”
“Um, why don’t you help me out with that, what are we talking about here?”
“Unfortunately for assuaging your understandable concern, there are certain elements of the evaluation to which even we officiators are not privy. Thus, even if they didn’t forbid me from revealing proprietary information, I would still find myself unable to answer your question.”
“Huh?”
“If you prefer not to continue, you have the option of formally renouncing your inheritance. A fair warning, heirs choosing to do so forgo all rights of claim on membership in the Community of Heirs of the Grande and Noble Oroboro Exchange Cartel, the decision being permanent and irrevocable,” Sclerian rattles off rapidly.
“Wait a second,” Stokley interjects out of instinct.
Sclerian continues the ‘take away’ clause, “We will then grant you safe passage to any port in the known world and an official O.E.C. note of tender worth fifteen thousand sisterpieces, at current rates of exchange, and refundable at any Imperial Bank or Bourse House within the network of the International Trade Consortium. Or, virtually anywhere else in the Seven Semi-Continents you may desire to go.”
“Fifteen thousand pieces of seven? And all I have to do is sign and sail away, I don’t have to do anything else?”
With fifteen thousand in cartel currency and free passage to Praeto, who knows what could happen! Stokley has little difficulty imagining himself parlaying this newfound wealth into an eventual stake in one of the many high-class casinos lining the great city of Praeto’s legendary Lilac Lagoons. Delusions of densely packed gambling halls with velvet roped V.I.P. sections waft through his head, the rich aroma of his own wishful thinking.
“Yes, that’s correct. Fifteen thousand in pieces of seven is certainly a considerable amount of capital for many men. But it would seem a paltry sum next to the regular stipend drawn by any member of the Community, to say nothing of its high-ranking members, not to mention the Board.”
A ray of sunlight refracts through the scribe’s ring, pulling Stokley from his reverie. He recalls the dozens of black pearls falling through the cracks of the Courtyard without a soul sent to collect them. And he considers all of those boxes in transit throughout the Mother’s Myrth. This inspires speculation as to the thousands of containers already resting in the holds of Bottany Bay and the tens of thousands sailing to every port in the Seven. Measured against such unfathomable wealth, fifteen thousand sisterpieces reverts from a windfall into an insult. And, as it has for so many others, the siren’s song of limitless fortune bends Stokley to her will.
“How dangerous is this process?”
“I shan’t lie to you. Not all survive. I’ve never had a Faruthian fail though!” Sclerian replies, pride glinting in his purple eyes.
submitted by cottonwisper to HFY [link] [comments]

[WM] Wishing You Well. (Quest Write Ups for Midmouth's Myco-Mess, Of Dice and Deceit, Moving Moorings, The Sending, The Burning Sands, Blasphemous Rumours, Monster Mash, Trouble in Wedding Town, and The Ruined City)

Wishing You Well. (Quest Write Ups for Midmouth's Myco-Mess, Of Dice and Deceit, Moving Moorings, The Sending, The Burning Sands, Blasphemous Rumours, Monster Mash, Trouble in Wedding Town, and The Ruined City)
It has been awhile since I have wrote, I know. At first, I wrote to the Curator, as she is the one that we report to. Yet, her disdain for my writing has caused me to put off this task. Why bother if I would only face her derision? I thought this way until wise guildmates urged me to change my views. The Curator may not appreciate my words, but I do not mind writing them. And… there are others besides the Curator who would like to hear my thoughts, and adventures. So, to the Ashcoat family, I wish you well, and enclosed below are my adventures so far.
Midmouth's Myco-Mess
DM: Jacob S.
Players: Thomas S. (Nikola), M.E. H. (Galileo Ashcoat), Ethan J. (Naeron), Peyton L. (Genevieve), Derek M. (Ice Sculpture), Nessa T. (Dill Picks)
Dear Zemai, I am aware of the fact that you enjoy festivals, and I believe you would enjoy the tale of the first quest I went on for the Mavros Guild.
It was a rather simple task, go to a town and handle a small problem during a festival. The town was called Midmouth, and they were celebrating a ritual for some goddess, although to be clear, I could not tell you which one. The lack of religious studies from being sent off at a young age may have caused an issue in this regard, I admit. After meeting with the organizers of the festival, they instructed us to take time and enjoy ourselves before delving into the sewers at night.
We followed their instructions to the best of our abilities, meeting a fortune teller. We stood around, learning about our fates and destiny, although I suppose some of my guildmates suspected it was. Well, the word is not appropriate to write in a formal letter to an Ashcoat. I, however, liked my fortune. The Lovers, it has a ring to it. Even if it may be silly, it gave me a flash of hope.
With another guildmate, I then went to a game of target practice. I suppose you would be interested in this series of events, Zemai. You said that I would make an excellent brother, had I ever been at the estate. And not to brag, but I do make a good big brother, in a way. I won a doll for a guildmate. Then, I used magic to change it into a better form. And then I snuck it into his bag. As a gift.
After a long day, we went into sewers to meet these disgusting diseased rats, handling them quickly. We found the source of the issues. They were Myconids, yet somehow were sapient, speaking to us in Common. I believed that instead of resorting to bloodshed, we could come to an arrangement, a deal of sorts. We snuck these Myconids to the Guild Hall’s basement, and that was the end of this quest, to be continued another day.
Of Dice and Deceit
DM: Kennon C.
Players: Ethan M. (Noizu), Alea H. (Hazel), Hunter M. (Oliver), M.E. H. (Galileo Ashcoat)
I suppose of all people, you, Darwin, deserve an explanation of what went on in Kostroma. After all, I feared I may have caused your predicament. After careful reflection, I know this is not the case. Regardless, I owe you my apologies and my story. Knowing you as well as I do, I know you will find this story humorous.
My time in the Alchemist’s Guild has graciously given me the experience of being in Kostroma. However, not in this city. Krogstadt, as I recall correctly. An icy town just on a bay, gondolas all around. Of course, I changed my form, before the quest begun, into a plain man to avoid suspicion when possible. Our task required us to meet a rather… suspicious character owning a run-down casino. He explained that he intercepted a request for security at another casino, and that we were to do two jobs. Of course, we agreed to this. Double the payment sounded like an amazing idea, although… We would find out that things were not that simple.
He requested that we gather dirt while working to take down his competition. And as I recall correctly, he did not seem to care whether said dirt were true, but only that we give him something to work with. We then went to our second job, enforcing the rules of the casino and the owner. Over our time working, however, we decided that the owner was someone we did not want to screw over. He seemed to genuinely care about his employees, his business, his livelihood. Like a more notable version of the Curator. A close family. And yet, because we decided to play both sides, we ended up hurting him. During our time in the city, we were followed by an interesting pair distantly related to him, although we never found their intentions. And in the end, we fed false information back to our hirer, still getting payment from both. With some, it did not sit right. For me? Well. I took it. A deal is a deal, and a businessman would understand. There were questions left unanswered, as we delved into matters not our own. But for once, I was satisfied with the knowledge I received, against the Ashcoat ideals.
Moving Moorings
DM: Jacob S.
Players: Thomas S. (Nikola), Austin G. (Orville), M.E. H. (Galileo Ashcoat), Declen P. (Oz), Brandon Q. (Ziggy), CJ J. (Naoise)
I suppose that eventually, someone complained enough to make this job necessary, forcing us to move the Myconids from their home in the Guild basement to a mountain a good distance away into a mountain’s cave. With the creatures acutely allergic to the sun, we travelled at night, maintaining a cover of darkness until nearly early morning, where we had to use a variety of methods to prevent harm to our clients.
After an uneventful walk, we found a cave, with quite the elaborate ruins, an intricate door blocking off the inner workings of the cave. One of the guildmates on this quest used an impressive amount of strength given his small body to break down the door. I suppose the ghouls in the cave did not like that, and they sprang forward to attack. In a strange circumstance, the shadows that are ever-present about me summoned a purple flame of great destruction, immolating their undead corpses to ash. Exploring further, we quite foolishly walked into a grand room, the doors behind us shutting, preventing any retreat. These hideous creatures, Bodaks attacking as my guildmates panicked. These monsters almost killed us all, with an aura of decay and pain. At one point, I fell unconscious, perhaps nearly dying completely, yet somehow, my guildmates were able to pull through, healing the downed party members after this battle. Stuck in the shoulder of one of the Bodaks was this cruel, malicious dagger, perhaps a source of great evil in the world. As you would expect, we took it back, trying to sell it without much success.
The Sending
DM: Jacob S.
Players: Ethan M. (Noizu), Nessa T. (Dill Picks), M.E. H. (Galileo Ashcoat), Kennon C. (Zed), CJ J. (Naoise), Brandon Q. (Ziggy)
Apparently, I seem to get on an above average amount of quests relating to festivals or ceremonies. This time, we visited a small town near the ocean that was preparing for a ceremony called “The Sending”. However, this ceremony was delayed due to the attacks of some strange monster, only appearing at night. The Clerics in our party feared it may be divine retribution of some sort, although we quickly dismissed that notion. The beast at night was a type of basilisk, proving incredibly dangerous as it turned its victims to stone with a bite. Unfortunately, we would forget this information until in the midst of battle, of course at night.
One of the Guildmates found a small child who survived the attack, bringing him back to his parent. Quite heartwarming in a way, I will admit. After that day of search, rescue, and reconnaissance, we slept in a conjured tower, awaiting another attack.
And the one on watch at the mid of the night awoke us to the sight of this serpent, rampaging yet again as it claimed more lives. Quickly, we sprung into action. Yet this foe proved challenging, turning Dill into stone. You’d like Dill, Zemai. And I believe Zed almost drowned…
I… almost died again. Yes, that is true. No matter though, someone soon slayed the snake, and another Cleric brought Dill back from petrification.
The Burning Sands
DM: Jacob S.
Players: Ethan J. (Naeron), Will B. (Flake), Nathan G. (Teepimeek), M.E. H. (Galileo Ashcoat), Josh D. (Beryl), Thomas S. (Nikola)
Our prowess of our guild soon stretched to Ashkiri, and our services were once again requested, this time to find a missing caravan deep in the desert. This quest brough back up unpleasant memories of what the Curator would say to me before she shipped me off to the Alchemist’s Guild. “The Desert is Deadly, anyone lost has perished.” That matter-of-fact tone rang true on this quest, as we would later discover in Qad Takun.
After some rather frivolous shopping, we made our way into the dunes, getting lost on the second day in a great sandstorm, something I did not miss from Arkheion. With us stumbling randomly in the dark dust, we soon encountered an ominous orb, vaguely conjuring a feeling of recognition in my mind as an evil creature rose to protect it. Perhaps most frighteningly, it could stop magic, the ever-present shadows about me put into a stasis as the monster stared deep into my very soul. Yet, luckily for us, there were archers who would pierce its hide with arrows until it finally fell. The horror did not end there, however, Nikola, another guildmate, had his arm wither away upon contact of this orb. We managed to destroy this insidious device with another strange weapon, yet that thought lingered in our minds… What was that orb doing here?
Blasphemous Rumours
DM: Thomas S.
Players: Lauren S. (Gani), Casimir B. (Dr. Faust), Nic R. (Gleich), Sarah M. (Ender), M.E. H. (Galileo Ashcoat).
With the fall winds soon approaching, I found myself on another quest, travelling to Deerreach along with guildmates I was not too familiar with. Our missions always had a way to fix that, however, as even the quickest travel times gave us the opportunity to learn about each other.
Deerreach was a rather interesting city, and I am shocked I never visited it in my travels as a part of the Alchemist’s Guild. The most notable aspect was the mage’s college, yet it was not like any ordinary school I have seen. Corruption lay in every corner, and we were to be complicit to not cause a panic. What was the problem? Students coming back with strange alterations to themselves or disappearing outright. We were to be silent about this aspect, and despite my innermost objections, we were.
Instead, we thought ourselves as detectives, seeking out the source of the eldritch influence on this city. Some split to ask professors, others went to one of the temples nearby, while I and another guildmate went to the medical center to meet a victim. Upon meeting her, I realized I was out of my league. Yet, the knowledge proved tantalizing, as the Curator trained me in her limited time with me. “Knowledge above all else.”
A creature of absolute insanity approached me, gifting me temporary knowledge of the entire city’s layout. It was projected by the victim, and apparently, she learned to do this from a tutor. What sort of tutor dealt with aberrations such as these? I had to find out, not only for the job, but for my own sake, to learn about these shadows…
Our party reconvened, sharing crucial information, and with that, I knew where to go. We split once more, finding the source of these tutoring sessions after a rather… odd encounter with the clergy. I will not go into detail… The tutors were a pair of Chuuls, working for a long slumbering goddess I prepared to meet. Luckily, my guildmate stopped me, despite my annoyance at the time.
He and I convinced these Chuuls to stop working for a possible uncaring goddess, and to make their teachings official somehow. Somehow, this worked, giving a peaceful solution to what may have required bloodshed.
No. We did not inform the Headmaster of everything. He did not deserve to know.
Monster Mash
DM: Thomas S.
Players: Jacob S. (6B), Nessa T. (Dill), Nathan G. (Teepimeek), Declen P. (Oz), M.E. H. (Galileo Ashcoat), Derek M. (Ice Sculpture)
Apparently, nothing normal can occur in the town of Deerreach, now monsters roamed about that required slaying. So, we sharpened our knives, prepared our spells, and prayed to the gods above this would be a normal fieldtrip. It was not.
Once again, we meet with perhaps the shadiest person to exist (yes even beating out the shadow sorcerer me), vaguely hinting at the fact these prowling creatures could have been created by a former professor. As usual, people were either dead or missing. As usual, we were to not cause a panic. As usual, we could not warn anyone.
Of course! Things cannot be this simple! Just kill some beasts, find the ‘Mad’ professor who did this. We instead met a strange herpetologist who kept these things as pets. Of course, he created them! He wanted us to instead weaken these creatures and promised loot. Like the mercenaries we were, we agreed to help him. I agreed because having someone like that against you is a fool’s play.
Yet the first monster liquified a girl in front of our very eyes, dragging her into the well to consume later. No amount of rage we took out on this thing would ease our fury. The herpetologist soon captured the weakened beast with a spell, instructing us that there would be more later to beat.
The next beast just ate sheep, thankfully. The fight was not difficult, and the former professor added a second, then third creature to his collection. The horrors were not over though, this hellish nightmare continued as we discovered the madman’s ultimate project, a snake… made of snakes. There is a reason I am drinking while writing this letter. Let me just take a moment to thank the Shadows for allowing me to shift the forms of foes and friends alike, as I changed one into a giant bipedal feathered reptile, and another to a giant crocodile. With that, they quickly nearly dispatched this failed experiment. The professor captured this one as well while I fought swarms of more snakes. Thank the Shadows for fireball…
Do not show this letter to the Curator, lest she tries to recruit someone as insane as her.
I still trust the insane ex-professor more than the Headmaster.
Trouble in Wedding Town
DM: Jacob S.
Players: CJ J. (Naoise), M.E. H. (Galileo Ashcoat), Ethan J. (Kass), Hunter M. (Oliver), Alea H. (Hazel), Dylan H. (Dustorin)
At least this quest was to be happy, a marriage in Ashkiri. We were to be bodyguards as this was a politically controversial arrangement, and that is all that we were told. Yet the secretary seemed to know more than she let on, and the general atmosphere pointed to unease and unrest. In other news, water is wet. No one hires the guild for a simple quest.
The journey was long, as to be expected to a trip to Ashkiri. More specifically, Saar. I knew of this place, in fact, I believe it was not too far from Arkheion. Relatively speaking, of course. Once we arrived, we had time before the wedding begun. Some of our guildmates took initiative, scouting out reasons for our employment. I, however, relaxed, naïvely believing that this would be a normal day, with a normal wedding. When the moment of paranoia reached my mind, I took to the skies, learning of the city’s layout.
At the wedding, we all stood in different positions, the archer perched above, the druid and I in the seats, and others scattered about. Unfortunately, we would only know something is wrong until darkness moved across the area, a rather unfortunate look for me. The Cleric somehow already with the bride and groom… as we all rushed the scene.
The bride was poisoned, and we thought her dead. The darkness cleared and it was quite possibly the worst position all of us could be in: framed. No amount of convincing seemed to work, and the guards approached us with harmful intent. The Shadows reached out, gripping two of my guildmates with its talons and turning them into giant eagles. And as this happened, I instructed them to fly. We managed to escape with everyone, including the bride’s presumable corpse.
However, one cannot kill love this easily. She lived. We then explained the situation as she confessed her family was inflicted with a curse. One long, awkward walk later, we found our carriage driver.
So. If Saar falls into disarray or crumbles into dust soon, we may have had a hand in it.
The Ruined City
DM: Jacob S.
Players: Kat R. (Cynic), Ethan J. (Kass), CJ J. (Naoise), Thomas S. (Nikola), Declen P. (Oz), M.E. H. (Galileo Ashcoat)
Archelogy: a surprisingly dangerous field. At least this time we somewhat knew what we were getting into. Travelling to Kostroma, some of my guildmates were caught off guard by the cold, requiring new dress. Others took advantage of the long trip, Nikola, er, Doctor Ivanovich, crafting a surplus of magic items. I, instead, took the time to relax, study, and learn more about the Shadows that plague me so. I was not very successful… yet.
Soon, we were led to ruins by a pair of archaeologists. We told them to stay behind us as we encountered undead warforged. How is that possible, you might ask? We are not quite sure either, but they were unfortunately… sisters to a guildmate. We scoured for items that might belong to this guildmate now, coming back with several magic items.
Moving forward, we were attacked by dragon-like creatures, the archer making short work of both. The creatures seemed to gather around a cathedral, and yet again, we encountered one of those forsaken red orbs, with another, more frightening monster guarding it.
This battle would test our abilities to their fullest. I stood back and boosted my guildmates. To two of them, I blessed with speed, the Shadows enhancing their movements. Yet that was not even enough, our resources slowly flickering away like the flame on a short wick of the candle. As a last resort, once again, the Shadows came through. They siphoned energy from some parts of my magic reserves, gifting energy to others before it clicked what they wanted. And suddenly, the speed stopped, the guildmates falling into lethargy. I thought we were dead, my concentration breaking in a moment like this would prove fatal. Until somehow, two kings rise from the darkness. Lizard kings, but kings, nevertheless. And they finally defeated this monster.
Thank you, Shadows.
submitted by The_Ashcoats to DnDUGA [link] [comments]

[USA][H] Nintendo Consoles/Games, PlayStation Accessories/Games, Xbox Accessories/Games, Dreamcast Accessories/Games [W] PayPal, Venmo

Bundles are preferred. Anything not specifically marked as "CIB" or "New" is loose. Unless noted, shipping fees are not included and are calculated based on location. Happy to provide timestamps upon request. Prices are just from a quick eBay sold listings search, feel free to correct me wherever. I'm starting to pack up to move, so I'm listing some stuff that I really don't want to take with me, please feel free to offer if you'd like.
I strongly prefer to use PayPal/Venmo to save me fees. Rep
Nintendo Wii/U
Title Condition Price
Gibson Les Paul Accessory I have 2 of these, one of them doesn't have the WiiMote cover but does come with a strap. $25 $20 for that one. The other is like-new, like the gloss is still fresh on the faceplate and buttons and it comes in the box with the sleeve on the top. I'm not sure if it was ever used before I took it out to test it, and upon doing that, I've found I can't get the star power to activate on it. I'm asking $50 $45 for that one.
Console WiiU Used Black 32GB console. Very nice shape. Includes the OEM power supply & sensor bar, gamepad (in excellent condition -- no stylus or original charging brick, but it will come with a USB-to-gamepad cable. It doesn't work nearly as well at charging the gamepad, I'd recommend picking up an OEM charging brick/cradle if you don't already have one). $100
Console Wii RVL-101 Used Black console. Later model that doesn't have GC controller ports or back compatibility. Comes with all OEM hookups. Tested & works great. I'm happy to softmod it too, if you'd like. $50
WiiMote Accessory 3 OEM Wiimotes - 2 white (one original, one with Motion+ built in), and one black (has Motion+ built in). I've found wrist straps for a couple, and have added a silicone sleeve to 2 as well as a Motion+ attachment to another. They're all tested and work great. $25 each
Birthday Party Bash Loose Tested, reads at least past the title screen. Can't say I've done any more birthday party bashing after that. Free with purchase
Just Dance 3 (Wii) CIB Nice shape Free with purchase
Just Dance 4 CIB Nice shape Free with purchase
Just Dance 2016 CIB Nice shape $10
Nintendo (3)DS
Title Condition Price
Console Black DS Lite Used Nice overall condition, bottom screen has some scratches that I've tried to capture in the pictures. Comes with OEM charger. Pics $50 $45 Shipped
Console Zelda Edition DS Lite Refurbished Nice overall condition, the top hinge was cracked so I had to replace the top inside housing, but everything else is original. I'll include the original top housing if you want it, too. Also comes with OEM charger. Pics $75 $70 Shipped
Console Parts DS Lite FPNW This is a bag of leftovers from a couple of housing swaps. Bad top casings, cracked top LCD, broken power slider. Surprisingly, the other things all work great on one of them. Lots of decent parts to harvest. Battery, cartridge reader, metal hinge, bottom housing, bottom screen, etc. Pics. I also have the housing and buttons leftover from the other one I shell-swapped, it's black & blue. Ok condition overall. Free when buying another DS if you want it
Console Black DSi Used Nice condition, has CFW installed. $50 $45 shipped
ATV: Thunder Ridge Riders/Monster Trucks Mayhem CIB Dual-pack $5
Goosebumps: Horrorland CIB Nice condition $10
Mario & Sonic at the Olympic Games Loose Tested & working $10
New Super Mario Bros CIB Nice condition Pics $15
Nintendogs: Best Friends Loose Tested & working $10
Scribblenauts Loose Tested & working $10
Spyro: The Eternal Night Loose Tested & working $10
Transformers: Autobots Loose Tested & working $5
Warioware D.I.Y. Loose Tested & working $10
Yoshi's Island DS Loose Poor condition but tested & working. Looks like a dog got to it at some point. $10
Take all of the DS games above for $75
Nintendo Gamecube
Title Condition Price
Console Black DOL-101 Used Tested & works great. Comes with OEM hookups & a black OEM controller (controller has some wiggle to it, like a loose analog stick. Still works but I don't want someone to get something they didn't expect). Also has the original box with precautions booklet, although the box is a bit beat up. $70
Avatar: The Last Airbender CIB Nice condition, tested & working Sold elsewhere
Extreme-G 3 CIB Nice condition Pics $9
Hunter: The Reckoning Loose Tested & working $10
Legend of Zelda, The: Twilight Princess (FPNW) CIB The disc isn't reading in the console I just picked up. I'm going to try a couple other ones and see if I can bring it back to life. It looks like it's in perfect shape, so I have no idea what the problem could be. Update I tested this in my 4 personal GameCube consoles & my 2 Wii consoles, it worked in all but one GC, so while there's undoubtedly something with the disc that requires a stronger laser to read, it definitely still works. $75 in the current state
Mario Kart Double Dash Case & disc only Tested & working, the case is the bonus disc holder but doesn't actually include the disc or any manuals/inserts. Sold elsewhere
Mario Party 4 CIB Great shape, tested & working $60
Super Smash Bros. Melee CIB Tested & works great. Original case art, not best seller or other variant. Swapped out
Star Wars Rogue Leader: Rogue Squadron CIB Tested & working, nice shape. $15
Game Boy
Title Condition Price
Console Game Boy Advance SP AGS-001 Used Red, works great. Will come with an aftermarket charger. Used to have a load of stickers on it but I've removed them, now some surface scratching but nothing outlandish. $50
Finding Nemo Loose Tested & working $5
Kingdom Hearts: Chain of Memories Loose Tested & working $10
Legend of Zelda, The: A Link to the Past/4 Swords Adventures Loose Tested & working $20
Namco Museum Loose Tested & working $5
Pac Man Special Color Edition Includes cart, box, manual, and cardboard tray Great shape (Game Boy Color) $30
Pokémon Emerald Loose Label isn't great, but I soldered in a new battery so clock-based events are working. Pics here $75
Pokémon Emerald CIB Includes poster. I also soldered in a new battery so it’s working great. Pics here $300
Pokemon Red Loose Good condition with some label wear. Battery holds a save. $25
Power Rangers: Dino Thunder Loose Tested & working $15 for both Power Rangers games
Power Rangers: Wild Force Loose Tested & working $15 for both Power Rangers games
Sonic Advance 3 Loose Tested & working $15
Spyro Orange: The Cortex Conspiracy Loose Tested & working $5
Star Wars Episode 3: Revenge of the Sith Loose Tested & working $5
Super Mario Advance 2: Super Mario World Loose Tested & working $15
Super Mario Land Loose No label. $10
TMNT III: Radical Rescue Loose Tested & working $60
Tom & Jerry: The Magic Ring Loose Tested & working $5
Tony Hawk: Pro Skater 2 Loose Tested & working $10
Big bag of parts Parts SP shells, AGB shells, buttons, membranes, screws, etc. Lots of it is OEM, some is aftermarket that I've replaced, all in I'd say poor condition, just to be safe and not set expectations too high. I'll grab some pics if anyone's interested to show exactly what's in it. $50 shipped
Feel free to make an offer on bundles or individual games
PlayStation PS4, PS3
Title Condition Notes
The Beatles Rock Band – Full Kit Accessory Includes Hofner Bass, strap, Drums (with silkscreen cover), sticks, pedal, microphone w/mic stand, and dongles for the guitar & the drums. $200 $190
Killzone 3 Rifle Peripheral - PS3/4 Accessory Tested & working $20
PS Move Eye Camera - PS3 Accessory Tested & working $5
PS Move Controller - PS3/4 Accessory I have 1 of these available, no strap. $35 $30
Just Dance 3 – PS3 CIB Tested & working $5
MLB The Show '16 – PS3 CIB Tested & working $15
Rocksmith (no guitar included) – PS3 CIB Tested & working $5
Tiger Woods PGA Tour '12 – PS3 CIB Tested & working $15
Uncharted - Drake's Fortune – PS3 CIB Tested & working $15 for all 3 Uncharted games
Uncharted 2 – PS3 CIB Tested & working $15 for all 3 Uncharted games
Uncharted 3 – PS3 CIB Tested & working $15 for all 3 Uncharted games
Take all the games (not accessories) for $70 $35 shipped
Playstation Portable, Vita
Title Condition Notes
Console PSP 3000 Used Tested & working. It includes a Sony M2 Duo adapter, and a 4GB M2 card. Includes aftermarket charger and a new aftermarket battery/battery cover. $75
Blazing Souls – PSP Loose Tested & working $30
Coded Arms – PSP CIB Nice condition 15
Darkstalkers Chronicle – PSP Loose Tested & working $20
Disgaea Infinite – PSP Loose Tested & working $20
God of War: Chains of Olympus – PSP Loose Tested & working $10
God of War: Ghost of Sparta - PSP CIB Tested & working, very nice condition. $20
Hard Rock Casino – PSP CIB Nice condition $10
Kingdom Hearts: Birth By Sleep - PSP CIB Tested & working, very nice condition. $20
Madden '06 – PSP Loose Tested & working $5
Marvel Ultimate Alliance 2 – PSP CIB Tested & working $15
Midnight Club 3 – PSP CIB Nice condition $10
Little Big Planet - PSP CIB Tested & working, very nice condition. $15
Lord of Arcana - PSP CIB Tested & working, very nice condition. $15
Spectral Souls – PSP Loose Tested & working $20
Star Wars Battlefront 2 - PSP CIB Tested & working, very nice condition. $15
Wild Arms XF – PSP Loose Tested & working $20
Worms: Open Warfare – PSP CIB Nice condition $10
Persona 4 Golden - Vita Loose Tested & working $45
Take all the PSP games (console, P4G not included) for $270 $200 shipped
SEGA Dreamcast
Title Condition Notes
OEM White controller Accessory Tested & working $15
Intec Purple Controller Accessory Tested, works fine $10
Buzz Lightyear: Star Command Disc only Tested & working $15
Centipede Disc only Tested & working $5
Chicken Run CIB Great shape $15
Crazy Taxi CIB Great shape (Sega All-Stars) $20
Dave Mirra's Freestyle BMX CIB Great shape $10
Disney's Dinosaur CIB Cracked case edge $15
Jeremy McGrath Supercross Disc only Tested & working $5
NFL Blitz 2001 CIB Great shape $25
Quake III Arena CIB Great shape $15
Resident Evil: CODE Veronica Discs & aftermarket cases Tested & working $25
San Francisco Rush CIB Great shape $50
Sega Bass Fishing CIB Great shape (Sega All-Stars) $10
Sega Smash Pack: Volume 1 Disc & case, cracked front lid Tested & working $10
Sno-Cross Championship Racing CIB Great shape $20
Super Runabout: SF Edition CIB Great shape $30
Tomb Raider Chronicles CIB Great shape $20
Vigilante 8: Second Offense CIB Great shape $15
Virtua Fighter 3tb Disc & aftermarket case only Tested & working $20
WWE Royal Rumble CIB Great shape $10
Take the entire Dreamcast lot, including games & controllers, for $360 $275
Xbox One, 360, OG
Title Condition Price
OEM Wireless 360 Controllers Accessory I have 4 spares, 3 black and 1 white, as well as a couple of charging cradles & rechargeable battery packs. Missing the actual battery covers, though. $20 each
Rock Candy Wired Controller Accessory Comes with the USB breakaway cable but it's kind of janky. $5
Microsoft Kinect Accessory Model 1520 for Xbox One $45 $40
Speed Wheel Accessory Tested & working. $20
Batman: Arkham Asylum (Game of the Year Edition) CIB Tested & working $5
Batman: Arkham City (Game of the Year Edition, 2 disc setup) Disc 1 only Tested & working $3
Burnout 3: Takedown CIB Tested & working $5
Call of Duty 3 CIB Tested & working $5
Chrome Hounds CIB Tested & working $5
Disney Pixar Cars CIB Tested & working $5
Elder Scrolls, The: Skyrim Disc only Tested & working $5
Elder Scrolls, The: Oblivion (Game of the Year Edition, 2 disc setup) Disc 1 only Tested & working $3
Fallout 3 (Game of the Year Edition) CIB Tested & working $5
Gears of War CIB Tested & working $5
Gears of War 3 CIB Tested & working $5
LEGO Batman/Pure Dual Pack CIB Tested & working $5
LEGO Batman (same dual pack as above, but doesn't include Pure) CIB Tested & working $4
Lost Planet: Extreme Condition CIB Tested & working $5
Madden 09 CIB Tested & working $5
Madden 11 CIB Tested & working $5
Marvel Ultimate Alliance CIB Tested & working $5
Minecraft Disc only Tested & working $15
MotoGP CIB Tested & working $5
Naruto Shippuden Ultimate Ninja Storm 3 CIB Tested & working $10
NBA Live 2005 CIB Tested & working $5
NBA Live 06 CIB Tested & working $5
NCAA Football 09 CIB Tested & working $5
Skate 3 Disc Only Tested & working $5
Splinter Cell: Blacklist CIB Tested & working $5
Star Wars: The Force Unleashed CIB Tested & working $5
Transformers: Dark of the Moon CIB Tested & working $5
Triple Play 2002 CIB Tested & working $5
Walking Dead, The: Survival Instinct Disc only $3
Zoo Tycoon CIB Tested & working $5
Take all of the games, not accessories included, for $163 $90 shipped OBO Pics of several games
WANT
PayPal, Venmo
submitted by ebudd08 to GameSale [link] [comments]

Kingdoms and other things I want to see in Super Mario Odyssey 2, and how “Super Mario Odyssey 2” could go story wise....

Super Mario Odyssey 2 takes place directly after the first Super Mario Odyssey.
With Bowser still stranded on the moon (I assume somewhere underneath the ground) Bowser Jr. (and rest of the Koopalings?) rescue him. OR, alternatively, Bowser finds an ancient spacecraft of some sort on/in the moon, and flies back to the planet in that. (Or maybe in his ship that he must have used to get there in the first place?)
Either way, he flies back to the Mushroom Kingdom, where Mario and Cappy are relaxing. Bowser shoots the Odyssey’s balloon, releasing all of the Power Moons, which scatter across the globe (to new kingdoms). Bowser immediately re-kidnaps Peach and Tiara, now more fueled to force Peach to marry him after her initial rejection (of both him and Mario, except she of course accepted Mario back to whatever their original relationship was). Bowser flies off.
The Odyssey now powerless, Mario and Cappy are unable to chase after Bowser. Fortunately, there are Power Moons (or Power Stars) in the Mushroom Kingdom, so you collect some (the Mushroom Kingdom slightly edited this time, for example, there is now a more traditional underground area) to power the Odyssey to embark on another Odyssey!
The Broodals would be in there too, no longer associated with Bowser. They have a personal vendetta against Mario, as well as being enemies of Bowser (because of the events in the first game).
Maybe even just to shake things up and finally break the formula, Bowser DOESN'T kidnap Peach this time (he could be too sore from her rejection to even WANT to kidnap her again) and instead is just trying to achieve world domination. In this scenario, Mario, for once, is fully focused on defeating Bowser to save the world, without having to worry about rescuing the Princess (Nintendo has already given her independence by letting her fight in Super Smash Bros, she even had her own game on the DS! Her powers were based off of emotions, kind of sexist, but yeah...). How about giving her freedom in a main game for once? MAYBE (JUST HEAR ME OUT) EVEN MAKE HER PLAYABLE, USING TIARA TO CAPTURE ENEMIES AND OBJECTS! Just an idea, for potential 2 player co-op, REAL 2 player, not just the second player moving Cappy or shooting star bits.
ANYWAYS, regardless of exactly how the story plot goes, here are some new Kingdoms I want to see!
Kingdoms (in no particular order):
  1. Haunted Kingdom- Not from Luigi’s Mansion, but darker and more eery (Luigi’s Mansion is great and dark and eery, I just want to see something new for Odyssey 2).
There’d of course be classic Boos, as well as more unique and terrifying ghosts, like in Luigi’s Mansion. I’m not sure how Cappy, a ghost, could use his capturing powers on other ghosts, but I want to see it happen!
Professor E. Gadd would be there, and instruct you to find King Boo to defeat him and rescue Luigi, as the the two came to the kingdom for research.
There’d be a graveyard, and a haunted shipwreck area, possibly based off of Dire Dire Docks/Jolly Roger Bay, but haunted.
The haunted piano would be here, AND the eel, which would be in the haunted shipwreck area. Both scary mofos from 64 in the same Kingdom!
  1. Wild West Kingdom- This one could honestly just be a different part of the Sand Kingdom, outside of Tostarena. There’d be a saloon and a duel (probably with the Broodals, it’d be kinda cool to see a duel with Bowser Jr. though).
  2. Techtropolis- I got the name of the city, but not the Kingdom. This would be a futuristic city, basically New New Donk City (comment I.C. Wiener if you get the reference!). But, how is this a futuristic city? Some joke about higher taxes funding all the advancement, or Mario and Cappy go to the future for this one Kingdom (in THAT case, make it New New Donk City!)
  3. Medieval Kingdom- No need to time travel to go to this Kingdom, as The Cascade Kingdom (Fossil Falls) exists in the present. Kingdoms HEAVILY vary on Mario’s home planet, so no issue with time/yeaera there.
  4. Expanded Cloud Kingdom: The Cloud Kingdom basically only existed for a Bowser battle in the first game, as a barren, cloud island, basically. I want a full Cloud Kingdom, Castle in the sky and stuff. Tempted to make a “Jack and the Beanstalk” reference, and can definitely see Bowser holding a goose that lays golden eggs, but then we’d have to consider making everything giant. Well, it would be cool to find this Kingdom via a Beanstalk (as they existed in the first game to reach high up hidden areas) in another Kingdom (like how you found Kingdoms through paintings, but for this particular Kingdom, a beanstalk would actually make sense). This could work one way or the other.
  5. Carnival Kingdom- The entire Kingdom is a carnival/theme park! The residents (hopefully not clowns!) would enjoy the carnival as their everyday life!
  6. Las Vegas like Kingdom- It’d be cool to see Mario running around the city at night with all of the bright and colorful lights, and funny to see Luigi as a dealer in a casino again. Great place for the Tostarenans to open up a new casino too! It could be bigger and grander, a full casino, and they hired Luigi when he and Professor E. Gadd (make these two travel throughout the game like Peach and Tiara did, but during main game as opposed to post-game!) travelled there.
  7. Some kind of sci-fi kingdom? Maybe involving Mars (as opposed to the moon like in the first game)? I know the futuristic city might be considered sci-fi to some people, but I mean SCI-FI (not counting a futuristic city as sci-fi).
  8. Dessert Kingdom- Everything is made of sweet! We’ve seen Mario Kart tracks like this, as well lands made of nothing but sweets in other series/medias....
  9. Lucky/Clover Kingdom?- A Kingdom based off of Ireland. Inhabitants are definitely leprechauns or leprechaun-like creatures, and there is a rainbow leading to a pot of gold coins somewhere....
Not sure where these would go kingdom-wise, but I really want to see a giant IKEA-like store for Mario to run around in. Also some snowy area with a cabin, with a snow-globe that Mario has to throw Cappy on to enter into. And, I just want to see Mario in a water park (I guess this could POSSIBLY be part of the Carnival Kingdom). His boxers double as a swim-suit!
Other things:
Yoshi should be present in more than just a couple of kingdoms. All previous costumes should return, plus new ones, especially ones based off of other videogame series, examples. Ness, Link, Samus, Captain Falcon, Pokemon Trainer (Ash Ketchum's clothes) just to name a few. All of these costumes involves caps or hats, making them suitable for Mario to wear in Odyssey!
I honestly think whatever cap Mario is wearing should still default to his traditional/main cap when capturing an enemy/object, simply for being universally iconic, but maybe I'm just too uptight ¯_(ツ)_/¯
That's all I can think of right now.
A lot of people suggest kingdoms feauturing locations from other games, such as Donkley Kong and Luigi's Mansion, but I feel it'd be better to create more original kingdoms for a brand new experience.
On the other hand, it's refreshing to see existing locations in a new way, such as the Mushroom Kingdom in Odyssey 1, but I'd definitely support more pre-existing locations from other games in an Odyssey 3, but generally I think it's PROBABLY best to not make more than one sequel, but if there's enough ideas, it's worth considering. Yes, this includes Galaxy 3.
Oh, and like how the Mushroom Kingdom was a throwback kingdom for the post-game, they should do the same for Delfino Plaza. There is already a Sunshine outfit, which would return with all of the other outfits from Odyssey 1.
So, also:
Sunshine Kingdom (Delfino Plaza)- Like Mushroom Kingdom in Odyssey 1, but Delfino Plaza. And those squid things function very much like F.L.U.D.D., so they would definitely be present there for Mario to capture.
I'd say collecting EVERY SINGLE MOON should unlock something HUGE, but maybe not, as this would SEVERELY punish people who are unable to obtain every moon, by blocking a big part of the game, but I don't know, there has to be some kind of neat thing for collecting every single moon. While the fireworks and cap on the castle are cool, maybe something a little cooler than that?
submitted by PlayerofLifeandGames to SuperMarioOdyssey [link] [comments]

Kingdoms and other things I want to see in Super Mario Odyssey 2, and how “Super Mario Odyssey 2” could go story wise....

Super Mario Odyssey 2 takes place directly after the first Super Mario Odyssey.
With Bowser still stranded on the moon (I assume somewhere underneath the ground) Bowser Jr. (and rest of the Koopalings?) rescue him. OR, alternatively, Bowser finds an ancient spacecraft of some sort on/in the moon, and flies back to the planet in that. (Or maybe in his ship that he must have used to get there in the first place?)
Either way, he flies back to the Mushroom Kingdom, where Mario and Cappy are relaxing. Bowser shoots the Odyssey’s balloon, releasing all of the Power Moons, which scatter across the globe (to new kingdoms). Bowser immediately re-kidnaps Peach and Tiara, now more fueled to force Peach to marry him after her initial rejection (of both him and Mario, except she of course accepted Mario back to whatever their original relationship was). Bowser flies off.
The Odyssey now powerless, Mario and Cappy are unable to chase after Bowser. Fortunately, there are Power Moons (or Power Stars) in the Mushroom Kingdom, so you collect some (the Mushroom Kingdom slightly edited this time, for example, there is now a more traditional underground area) to power the Odyssey to embark on another Odyssey!
The Broodals would be in there too, no longer associated with Bowser. They have a personal vendetta against Mario, as well as being enemies of Bowser (because of the events in the first game).
Maybe even just to shake things up and finally break the formula, Bowser DOESN'T kidnap Peach this time (he could be too sore from her rejection to even WANT to kidnap her again) and instead is just trying to achieve world domination. In this scenario, Mario, for once, is fully focused on defeating Bowser to save the world, without having to worry about rescuing the Princess (Nintendo has already given her independence by letting her fight in Super Smash Bros, she even had her own game on the DS! Her powers were based off of emotions, kind of sexist, but yeah...). How about giving her freedom in a main game for once? MAYBE (JUST HEAR ME OUT) EVEN MAKE HER PLAYABLE, USING TIARA TO CAPTURE ENEMIES AND OBJECTS! Just an idea, for potential 2 player co-op, REAL 2 player, not just the second player moving Cappy or shooting star bits.
ANYWAYS, regardless of exactly how the story plot goes, here are some new Kingdoms I want to see!
Kingdoms (in no particular order):
  1. Haunted Kingdom- Not from Luigi’s Mansion, but darker and more eery (Luigi’s Mansion is great and dark and eery, I just want to see something new for Odyssey 2).
There’d of course be classic Boos, as well as more unique and terrifying ghosts, like in Luigi’s Mansion. I’m not sure how Cappy, a ghost, could use his capturing powers on other ghosts, but I want to see it happen!
Professor E. Gadd would be there, and instruct you to find King Boo to defeat him and rescue Luigi, as the the two came to the kingdom for research.
There’d be a graveyard, and a haunted shipwreck area, possibly based off of Dire Dire Docks/Jolly Roger Bay, but haunted.
The haunted piano would be here, AND the eel, which would be in the haunted shipwreck area. Both scary mofos from 64 in the same Kingdom!
  1. Wild West Kingdom- This one could honestly just be a different part of the Sand Kingdom, outside of Tostarena. There’d be a saloon and a duel (probably with the Broodals, it’d be kinda cool to see a duel with Bowser Jr. though).
  2. Techtropolis- I got the name of the city, but not the Kingdom. This would be a futuristic city, basically New New Donk City (comment I.C. Wiener if you get the reference!). But, how is this a futuristic city? Some joke about higher taxes funding all the advancement, or Mario and Cappy go to the future for this one Kingdom (in THAT case, make it New New Donk City!)
  3. Medieval Kingdom- No need to time travel to go to this Kingdom, as The Cascade Kingdom (Fossil Falls) exists in the present. Kingdoms HEAVILY vary on Mario’s home planet, so no issue with time/yeaera there.
  4. Expanded Cloud Kingdom: The Cloud Kingdom basically only existed for a Bowser battle in the first game, as a barren, cloud island, basically. I want a full Cloud Kingdom, Castle in the sky and stuff. Tempted to make a “Jack and the Beanstalk” reference, and can definitely see Bowser holding a goose that lays golden eggs, but then we’d have to consider making everything giant. Well, it would be cool to find this Kingdom via a Beanstalk (as they existed in the first game to reach high up hidden areas) in another Kingdom (like how you found Kingdoms through paintings, but for this particular Kingdom, a beanstalk would actually make sense). This could work one way or the other.
  5. Carnival Kingdom- The entire Kingdom is a carnival/theme park! The residents (hopefully not clowns!) would enjoy the carnival as their everyday life!
  6. Las Vegas like Kingdom- It’d be cool to see Mario running around the city at night with all of the bright and colorful lights, and funny to see Luigi as a dealer in a casino again. Great place for the Tostarenans to open up a new casino too! It could be bigger and grander, a full casino, and they hired Luigi when he and Professor E. Gadd (make these two travel throughout the game like Peach and Tiara did, but during main game as opposed to post-game!) travelled there.
  7. Some kind of sci-fi kingdom? Maybe involving Mars (as opposed to the moon like in the first game)? I know the futuristic city might be considered sci-fi to some people, but I mean SCI-FI (not counting a futuristic city as sci-fi).
  8. Dessert Kingdom- Everything is made of sweet! We’ve seen Mario Kart tracks like this, as well lands made of nothing but sweets in other series/medias....
  9. Lucky/Clover Kingdom?- A Kingdom based off of Ireland. Inhabitants are definitely leprechauns or leprechaun-like creatures, and there is a rainbow leading to a pot of gold coins somewhere....
Not sure where these would go kingdom-wise, but I really want to see a giant IKEA-like store for Mario to run around in. Also some snowy area with a cabin, with a snow-globe that Mario has to throw Cappy on to enter into. And, I just want to see Mario in a water park (I guess this could POSSIBLY be part of the Carnival Kingdom). His boxers double as a swim-suit!
Other things:
Yoshi should be present in more than just a couple of kingdoms. All previous costumes should return, plus new ones, especially ones based off of other videogame series, examples. Ness, Link, Samus, Captain Falcon, Pokemon Trainer (Ash Ketchum's clothes) just to name a few. All of these costumes involves caps or hats, making them suitable for Mario to wear in Odyssey!
I honestly think whatever cap Mario is wearing should still default to his traditional/main cap when capturing an enemy/object, simply for being universally iconic, but maybe I'm just too uptight ¯_(ツ)_/¯
That's all I can think of right now.
A lot of people suggest kingdoms feauturing locations from other games, such as Donkley Kong and Luigi's Mansion, but I feel it'd be better to create more original kingdoms for a brand new experience.
On the other hand, it's refreshing to see existing locations in a new way, such as the Mushroom Kingdom in Odyssey 1, but I'd definitely support more pre-existing locations from other games in an Odyssey 3, but generally I think it's PROBABLY best to not make more than one sequel, but if there's enough ideas, it's worth considering. Yes, this includes Galaxy 3.
Oh, and like how the Mushroom Kingdom was a throwback kingdom for the post-game, they should do the same for Delfino Plaza. There is already a Sunshine outfit, which would return with all of the other outfits from Odyssey 1.
So, also:
Sunshine Kingdom (Delfino Plaza)- Like Mushroom Kingdom in Odyssey 1, but Delfino Plaza. And those squid things function very much like F.L.U.D.D., so they would definitely be present there for Mario to capture.
I'd say collecting EVERY SINGLE MOON should unlock something HUGE, but maybe not, as this would SEVERELY punish people who are unable to obtain every moon, by blocking a big part of the game, but I don't know, there has to be some kind of neat thing for collecting every single moon. While the fireworks and cap on the castle are cool, maybe something a little cooler than that?
submitted by PlayerofLifeandGames to Mario [link] [comments]

An extensive list of features I would like to see implemented into TC2 or any future titles.

This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game.
Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter.
Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc.
Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition.
Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice.
User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4.
Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished.
Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement.
Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car.
Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music.
Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it.
Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4).
Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2.
Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated.
Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound.
Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal.
Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates.
Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
submitted by jxfl to The_Crew [link] [comments]

An extensive list of features I would like to see implemented in the next Forza Horizon or potentially added to FH4 as it is still receiving support.

This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game.
Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter.
Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc.
Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition.
Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice.
User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4.
Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished.
Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement.
Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car.
Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music.
Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it.
Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4).
Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2.
Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated.
Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound.
Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal.
Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates.
Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
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